• English
  • Français

Origins of escape rooms (part2)

You are here

Origins of escape rooms (part2)

In Part 1 of this article, we saw how the escape games began to grow around the world. To know more about the origin of these games, we examined the influence of other forms of media, such as movies, video games and TV shows that have taken on Real life Escape games.

 

Movies

 

The first thing that people often say to me when I describe the concept of the escape game is "Oh, you mean like Saw? Or Cube? ". Both are horror films involving people being trapped in situations where they have to try to escape obstacles or lethal devices. The obvious difference between the escape games and films is free violence. The other difference is that in those films, traps were often arbitrary in the way they have been "resolved". In many situations, the unlucky participants could do nothing to avoid suffer the horrible fate that awaited them.

However, the best example would be the foreign film "Fermat's Room". A group of mathematicians are suddenly put together and are stuck in a room. Given a series of mathematical puzzles based, the group needs to solve each problem, to find a way out of the room that shrinks every incorrect answer. The above photo is from the movie. The only particular difference with the concept "Find the key," is that our rooms are only made up of logical puzzles. We like to play with perception and human psychology rather than on general knowledge and mathematics.

Here's an interesting puzzle inspired by the film, and the answer is at the end of this article:

 

The 1st floor of a house, there are 3 parts and in each bulb. On the ground floor, there are 3 switches for controlling the 3 bulbs. They OFF. From the ground floor, it is impossible to see the pieces of the 1st floor. How to find which switch corresponds to which room knowing that we can not go up once the 1st floor. ?

 

Video Games

 

Do a search for "escape games", and chances are you'll have hundreds of results for various online games. In recent years there has been an explosion in the popularity of these simple hidden object games, and most of them involve randomly click around the room to see what you can interact with. One of my personal favorites of recent times is called "The Room". With a gloomy atmosphere and few challenging puzzles, there is a good puzzle game to spend time.

 

The game that closely look like the escape game experience is a Japanese game called "Virtue's Last Reward". All the characters are stuck in a large complex where they have to solve puzzles to escape each section, while fighting against each other as in "Hunger Games." There are lots of dialogue in the game, but the puzzles themselves are very good.

 

TV shows

 

In Quebec, we have had a few televised games where players had to run and solve puzzles. I have good memories of "Fort Boyard". Besides insects and bugs, the concept is very close of escape games since participants must work as a team to go through several tests. As with "Find the key" Teamwork is essential to successful challenges.

Elsewhere in the world, the show "The Crystal Maze", produced in the UK, is that which is closest to the escape games. This show had a huge budget and too eccentric presenter. Players were brought into a vast complex of the size of two football fields to meet a variety of challenges for a chance to win a prize. Each challenge was in a separate room, with several players, three minutes to solve puzzles and collect a crystal ball.

 

Some of the challenges (called "Mystery games" on the show) were extremely similar to the concept of escape games. The player had a sequence of clues to follow to get the crystal ball and escape the room. All puzzles were quite ingenious, and even now the show is very fun to watch, with extravagant costumes and more. You not believe me? Look for yourself:

Thanks for reading, here is the answer of the puzzle above.

To keep it spoiler free, I’ve cripted in avocat code, so just copy and paste this text into https://www.latoilescoute.net/decodeur/ choose the good conversion (code avocat) and click the button to convert it.

JXU AUO JE JXYI IEBKJYED YI DEJ IE CKSX RQIUT ED JXU BYWXJ FHETKSUT RO JXU RKBR, RKJ JXU JUCFUHQJKHU OEK SQD VUUB QVJUH Q RKBR XQI RUUD JKHDUT ED. JXU GKYSAUIJ MQO JE IEBLU JXU FKPPBU YI JE JKHD JXU VYHIJ IMYJSX ED QDT MQYJ VEH Q TUSUDJ FUHYET EV JYCU. JXUD JKHD YJ EVV QDT JKHD ED JXU IUSEDT IMYJSX, QDT UDJUH JXU HEEC KFIJQYHI YCCUTYQJUBO. OEK MYBB JXUD XQLU EDU EV JXHUU ISUDQHYEI: YV JXU RKBR YI ED (JXUHU'I BYWXJ WYLYDW EKJ VHEC YJ), YJI SEDJHEBBUT RO JXU IUSEDT IMYJSX OEK BUVJ ED; YV JXU RKBR (BYWXJ) YI EKJ, RKJ XEJ JE JXU JEKSX, JXUD YJ CKIJ RU JXU VYHIJ IMYJSX JXQJ SEDJHEBI JXU RKBR RUSQKIU YJ MEKBT XQLU RUUD WUDUHQJYDW XUQJ MXUD OEK BUVJ YJ ED FHULYEKIBO; YV JXU RKBR YI EKJ QDT VUUBI SEBT, JXUD OEK DULUH JKHDUT YJ ED MYJX JXU VYHIJ QDT IUSEDT IMYJSXUI, IE YJ CKIJ RU SEDJHEBBUT RO JXU JXYHT IMYJSX.

You know more similar concept that had an influence in the real life escape room concept ? or other good puzzles? Share with us and put your comment.

finder's picture

Posted by finder

Leave a comment