Find the Key

We take pride in our original and unique way we are building our rooms. Every room has something special and authentic about it, offering you a completly different experience every time. Try them all.

THE UNKNOWN
- a social experiment -

An escape room turned into a nightmare where your choices have consequences.
What will you do next?

2-4

60

Pastilles âges FTK 16
  • Room contains elements that could be scary, gore or inappropriate for under 16 years old.
  • Room contains stroboscopic lights that could trigger epileptic seizure. 

INSOMNIUM

A story inspired by Stranger THINGS series.
Escape a twisted mind of a little girl trapped between two worlds Dr Morgan’s Log: It’s been more than...

2-6

60

Pastilles âges FTK 14
  • Room contains elements that could be scary, gore or inappropriate for under 14 years old.

CABIN IN THE WOODS

Escape from a dark cabin in the dark woods with a dark secret. It all started like the adventure...

2-6

60

Pastilles âges FTK 14
  • Room contains elements that could be scary, gore or inappropriate for under 14 years old.

HAUNTED PIRATE SHIP

A story inspired by real life events of Pirate LA BUSE
Explore a real pirate ship and find a long lost treasure. During the demolishing of one...

3-8

60

Pastilles âges FTK 14
  • Room contains elements that could be scary, gore or inappropriate for under 14 years old.

BOTTOMLESS SUITCASE

A story inspired by The Fantastic BEASTS series.
A whole magical world hidden inside a suitcase…

2-6

60

TEMPUS EVADERE

A story inspired by The HOUSE With The CLOCK In Its Walls.
A clock is hidden in the walls of this old house along with a terrible curse.

2-6

60

THE GHOSTS OF THE FORUM

In partnership with the Montreal Canadiens
Recover the Canadiens’ torch, face the trials, and free the ghosts of the Forum.

2-6

60

AL-PATRAZ - FRAMED

Trapped in a high-security cell designed to be inescapable, you must outsmart the prison wardens who set you up. Use your skills to break free before time runs out.

2-6

60

THE CURSED LOVERS OF SAINT-LAURENT

On a pirate shipwreck dig, you must uncover a long-lost treasure before the pirates’ descendants and hired mercenaries reach it.

2-4

60

THE BLOOD PACT

Mysterious disappearances in Montreal all point to an underground tattoo artist tied to a cult. Your mission: go undercover in his shop and uncover the truth before it’s too late.

2-4

60

PROHIBITED DIAMONDS

You enter a bar that secretly operates as a hub for diamond trafficking. Your mission is to uncover the truth and help take down the criminals behind the operation.

2-6

60

THE CURSED TREASURE OF HOCHELAGA

Dive to the wreck of Jacques Cartier’s ship, the Petite Hermine, and recover the lost Treasure of Hochelaga before the ship sinks forever.

2-6

60

THE LOCKER ROOM - POWER PLAY

Locked in the Gro’ver Boys’ locker room, you must solve riddles and uncover hidden clues to escape before the hour is up.

2-6

60

CHAMPLAIN TV - BLACKOUT

Get the abandoned TV Champlain studio up and running in time to impress the investors and save the project.

2-6

60